Omnichannel Selfcare Experience for Three, UK

Boosting Customer Satisfaction from 3 to 4.5

Role: UX Designer

Scope : ​UX / UI Design, Application Design, Interaction Design

Tools: ​Sketch, Miro, Invision

Team: ​UX Designers (8), UI Designers (4), UX Lead (1), Product Owners (4), Business Analysts (3), Program Manager (2)

Jump To:

Goals  ·  Discovery  ​ ·  Design Workshops   ·  Wireframes   ·  Final Design   ·  Test   ·  Conclusion  

Context

Boosting Customer Satisfaction Index: Elevating from 3 to 4.5 with Auto Top-up!

In 2020, a large telecommunications company in the UK was going through an omnichannel digital transformation program aimed at seamlessly integrating its various customer touchpoints, including online platforms, mobile apps, and physical stores, to deliver a cohesive and personalized experience across all channels. The goal of the the multi-year program was to to formulate a digital strategy aimed at transforming the Telco into a beloved brand while enhancing customer satisfaction, streamlining operations, and driving business growth in the competitive telecom market.

The overall program comprised of over 400 diverse use cases of varied complexity, functionality and user interactions.  One such use case involves the scenario where a user opts for auto top-up but desires the flexibility to customize the top-up amount based on individual preferences and usage patterns.  This use case emphasizes the program's commitment to meeting varied needs and preferences of users, ensuring a personalized and seamless experience.  In this case study, I've specifically highlighted this use case, which is the auto top-up feature.

Expected Business Outcomes

Simplicity

Introduce an auto top-up feature to simplify the top-up process for users.

Automation

Enhance user convenience and satisfaction by reducing manual intervention in the top-up process.

customer retention

Improve customer retention by offering a seamless and efficient top-up experience.

increased revenue

Increase revenue through increased usage and engagement facilitated by the auto top-up feature.

My Approach to Problem Solving

We followed a systematic and collaborative approach to problem-solving and design thinking.  We began by understanding the problem through research and user feedback.  We then engaged in brainstorming and ideation sessions to generate solutions.  These ideas were prototyped and tested iteratively based on user feedback and usability.  Throughout the process, we focused on user-centric mindset and ensured that our solutions addressed real user needs and provided a better experience.

Key Insights

Quantitative analysis involved examining numerical data to gain insights into user behaviors and preferences. Research involved conducting surveys and analysing complaints on social media platforms to quantify the extent of the problem. This analysis provided valuable quantitative insights.

25% of users lose access to services due to forgetting to manually top up.

80% of users would feel more confident with an automatic top-up feature when balance is low.

Users would like to receive notifications when auto top-up is triggered.

20% of users experienced issues with manual top-ups (e.g., app crashes or payment errors).

Discovery Workshops

Based on the insights from the UX research,  we started with discovery workshops to learn more about our users.  This is a specific activity of the discovery phase where key stakeholders (UX/UI designers, UX researchers, POs, BAs, architects, tech leads, legal and compliance, Business representatives) get together for the specific purpose of ideating and defining the project objectives, requirements, and expected outcomes.

Purpose of Discovery Workshops

Empathy and Design Workshops

We began by collecting a diverse range of data sources, including user feedback, usability testing results along with cross-functional teams. Next, we organized the collected data onto individual sticky notes, capturing key insights, pain points, and ideas related to the top-up process. Using a collaborative approach, I facilitated a workshop where team members grouped the sticky notes into themes based on commonalities and relationships. Through iterative discussions and refinement, we identified distinct categories such as usability enhancements, personalization opportunities, engagement strategies, payment options, and customer support improvements. Finally, we analyzed the affinity diagram to extract actionable insights and prioritize next steps, ensuring that our decisions were informed by user needs and aligned with business objectives.

Here's a quick look at how we did it:

Listening to users

We gathered lots of feedback from users —what they like, what they don't like, and what problems they face. This info came from interviews, surveys, and tests.

finding similarities

We looked for common things in all the feedback. If many users mentioned the same idea or had similar issues, I grouped those together.

making a visual map

We turned the grouped ideas into a map that one could see. This helped to understand the big picture and how everything connects.  Sticky notes came in handy to achieve this!

improving as we go

The map wasn't final after one try. We kept on adjusting it based on more feedback and new ideas. It was like a puzzle we kept refining.

Guiding our design

The final map became the guide for making decisions. It helped us focus on what's important to users and design the auto top-up feature that fits their needs.

Wireframes

As I started this phase of the Design Thinking process, it was essential to crreate the medium-fidelity wireframes as they serve as a bridge between the low-fidelity and high fidelity wireframes.  They helped to provide enough detail to convey design intent while maintaining a level of abstraction that allows for iterative changes.

Final Design

My approach to create high-fidelity wireframes in Figma was not just about pixels and layouts; it was a structured process of transforming ideas into visually rich designs.  Using Figma's robust features, along with a systematic approach to wireframing, allowed me to translate abstract ideas into refined designs that aligned with the project's objectives

With the design system in place, I used the typographic choices and color palettes. I integrated the chosen fonts and color schemes, aligning them with the project's brand guidelines.Recognizing the importance of responsive design, I adapted the high-fidelity wireframes to various screen sizes. Figma's responsive design features and constraints allowed me to create wireframes that maintained visual integrity across devices, ensuring a consistent user experience. 

Usability Testing

During the Test phase, prototypes of the auto top-up feature were presented to representative users, who interacted with the prototypes and provided feedback based on their experiences. Usability testing involved observing users as they performed tasks related to setting up auto top-up, initiating top-up transactions, and adjusting settings. Through this process, insights were generated regarding usability, functionality, and user satisfaction. 

Insights gathered from usability testing informed iterative improvements to the auto top-up feature, ensuring that it met user needs and expectations effectively. By incorporating user feedback and addressing pain points identified during testing, the final design of the auto top-up feature was optimized for usability, functionality, and user satisfaction.

Final Thoughts

The introduction of the auto top-up feature at the Telco has marked a significant milestone in my efforts to enhance the user experience and address key pain points faced by our customers. Through meticulous research, iterative design, and usability testing, I have contributed to the implementation of a solution that not only streamlines the top-up process but also provides tangible benefits to the users.

How Auto Top-up Helped the Business

The quantified metrics highlight the considerable improvements brought about by the auto top-up feature. 

How Auto Top-up Helped the Users

My Other Works

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La Cuisine Royale - Restaurant App
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